Download e-book for iPad: ActionScript for Flash MX: The Definitive Guide by Colin Moock

Download e-book for iPad: ActionScript for Flash MX: The Definitive Guide by Colin Moock

By Colin Moock

Up to date to hide Flash MX, the latest model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant, moment version is the only e-book no severe Flash developer will be with out. ActionScript is Macromedia's programming language for Flash MX, the preferred authoring software for developing wealthy web purposes and animations for the internet. With Macromedia's new concentrate on software improvement, ActionScript now features a direct drawing API, loading of exterior MP3 and JPG records, greater sound keep an eye on, an in depth set of textual content formatting instruments, whole aid for part improvement utilizing motion picture clip subclasses, neighborhood facts garage, accessibility positive aspects, and lots more and plenty extra. And ActionScript for Flash MX: The Definitive consultant is the main whole, up to date reference on hand for the newest model of this language. writer Colin Moock, essentially the most universally revered builders within the Flash group, has further hundreds and hundreds of recent code examples to teach new Flash MX concepts within the genuine global: tips on how to draw circles, keep info to disk, convert arrays to onscreen tables, create reusable parts, and preload variables, XML, and sounds. The book's language reference by myself has approximately doubled from the 1st variation, with greater than 250 new sessions, items, tools, and homes. you will find exhaustive insurance of dozens of undocumented, under-documented, and mis-documented beneficial properties. besides the recent fabric, Colin Moock has meticulously revised the whole textual content to comply to Flash MX best-coding practices. particularly, objected-oriented programming and the hot occasion version get distinctive realization in mild of alterations to Flash MX ActionScript. From sending info among video clips to making getter/setter houses, the hot version of this booklet demystifies the often-confusing new positive aspects of Flash MX, giving builders easy accessibility to its strong new services. ActionScript for Flash MX: The Definitive advisor is based so non-programmers can use ActionScript and programmers can take their talents to new heights. while you are available in the market to actually find out about the hows and whys of ActionScript, then this is often the e-book for you.

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Up to date to hide Flash MX, the most recent model of Macromedia Flash, ActionScript for Flash MX: The Definitive advisor , moment variation is the single publication no critical Flash developer will be with out. writer Colin Moock, some of the most universally revered builders within the Flash group, has additional 1000s of recent code examples to teach new Flash MX suggestions within the genuine international: the right way to draw circles, shop facts to disk, convert arrays to onscreen tables, create reusable elements, and preload variables, XML, and sounds.

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1 Creating Variables (Declaration) Creating a variable is called declaration. Declaration is the "open an account" step of our bank metaphor, where we formally bring the variable into existence. When a variable is first declared, it is empty a blank slate waiting to be written upon. In this state, a variable contains a special value called undefined (indicating the absence of data). To declare a new variable, we use the var statement. For example: var speed; var bookTitle; var x; The word var tells the interpreter that we're declaring a variable, and the moniker that follows, such as speed, bookTitle, or x, becomes our new variable's name.

Example 2-1. "; // // // // // // // Declare the variable firstName Set the value of firstName Change the value of firstName Change firstName again Change firstName again Declare x and assign it a numeric value Assign x a text value Notice that we changed the variable x's datatype from numeric to text data by simply assigning it a Part I: ActionScript Fundamentals 53 54 Part I: ActionScript Fundamentals value of the desired type. Some programming languages don't allow the datatype of a variable to change, but ActionScript does.

This prevents our buttons from appearing behind the contents of our quiz-end screen. 3. At frame 20 of the quiz end layer, add a blank keyframe. 4. " Make sure to leave some space below for the user's score. 5. At frame 20 of the scripts layer, add a blank keyframe. That takes care of the production work for our quiz-end screen. Your end screen should look something like the one shown in Figure 1-9. Now let's work on the quiz-end script. When the playhead lands on our quizEnd frame, we want to calculate the user's score.

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ActionScript for Flash MX: The Definitive Guide by Colin Moock


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